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The Tomb Raider 3 Checklist for South Pacific

A list of items to find, things to do, & places to go in game sequence.
Written by John T Burt, copyright 1999

South Pacific part 1, Coastal Village. 4 of 3 Secrets, 5 Save Gems, No Weapons

    Start Lagoon: Be sure to get a key underwater and two pick ups on dry land.
    Secret 1: The first secret and another pick up can to be found before leaving the lagoon.
    Hut or Cave route: There are two ways to leave the beach, use the hut.
    Tunnel SAVE GEM: Get the save gem and watch out for the pop out spikes.
    Dark Pool entrance: There are 4 hard to see pick ups in the pool.
    Dark Pool level 2: Check the ceilings when you can't proceed.
    Dark Pool above entrance: A short detour will get you one pick up at this point.
    Dark Pool rock bridge: It's a jump, slide, jump here.
    Dark Pool far end: See the ladder?
    Dark Pool far end upper SAVE GEM: When trying to shimmy left, if Lara puts her feet on the ladder, she will not enter the crevice. Let go for a second so she is only hanging from her fingers. There's a pick up by the gem.
    Dark Pool exit: When you reach the wood bridge, you're done with the pool.
    Secret 2: Get the secret and a pick up before crossing the bridge.
    Bridge & Temple SAVE GEM: Kill the lights then get the pick up. Get the save gem and jump into the river. Don't go into the opening in the floor.
    Waterfall Ledge SAVE GEM: Find the serpent stone key before leaving the falls area. Then get the save gem on your way to the valley above.
    Valley : You can get one pick up if you take a temporary detour into the valley under the bridge and then return to the wooded end of the valley.
    Trees, left side: There is one pick up on this side of the tree tops.
    Trees, right side: You have to get the second serpent stone key here.
    Secret 3: The secret and another pick up are accessible in the tree tops.
    Waterfall Ledge: You need to get back on the ledge in the middle of the waterfall. Then use ladder to get on the other side of the river.
    Other Side of River: A pick up and the third serpent stone key are here. Use the stones to open the gates to the village.
    Village 1 upper level: Get the pick up on the upper level. Village 1 has four huts.
    Village 1 lower level SAVE GEM: Two huts have pick ups (rocket) and one hut has quicksand - stay out. There is also save gem.
    Tree House/Quicksand: You have to find and use a winch here. It lowers a grate over the pit blocking the way Village 2.
    Village 2 lower area: There is a pick up near the pit to village 2. One hut has a pick up.
    Secret 4: There is a secret with two pick ups in village 2.
    Village 2 upper area: Find the hut with the winch which will let you into the tree house so you can get into the temple.
    Village 2 roof tops: There is a pick up in the rocky area. Check the ceiling. You have to find another hut with a button before going back in the temple.
    Temple Flames: Use running jumps to pass the flames and beware of deadly buttons. Use the winch to open the underwater grate in Village 1.
    Exit: The underwater swim is short. Jump and catch the edge of the tree house to end the level.


South Pacific part 2, Crash Site. 3 Secrets, 4 Save Gems, No Weapons

    Dinosaurs: Lots of raptors and one T-Rex to kill in this level. The guards will help if you let them live, I didn't. Some guards drop pick ups.
    Start Swamp: Check out the map the dying man gave Lara for the safe path.
    Secret 1: Get the secret and two pick ups before leaving the swamp.
    Slide and Fog Room: Before sliding to the lower level, there is a pick up you can get.
    Crash Site orientation/strategy: You are in a corner off the starboard bow (pilot's right) of the plane in the crash site room. Everything takes place in side areas off the crash site. You do them in any order. Do not go inside the plane till you have the two keys.
    T-Rex Lair - Upper: The entrance is off the Port bow of the plane (front left from the pilots point of view). There's one pick up to get before entering the lair and another in the trees.
    Secret 2: The secret and a pick up are also accessible here.
    T-Rex Lair - Strategy: When looking down at the lower level, make note of the opening below on the left. It leads to switch 1 which will allow you to reach switch 2.
    T-Rex Lair - Mama: Mama T-Rex will be angry when you steal the key from her nest.
    T-Rex Lair - Goodies: There are 6 pick ups you can before getting back to the upper area on your way back to the crash site.
    Compsognathus Room: The entrance is on the port side of the plane near the tree. There is one pick up in the tunnel. There are two pick ups and the two levers inside.
    Raptor temple: The entrance is to the right of the falls. Stay off the fake wooden bridge inside.
    Raptor temple- tree: Have your weapon of choice ready when you get to the tree tops.
    Raptor temple- rocks SAVE GEM: The next ledge is hard to see. It is reached using a jump from the tree trunk end of the branch. From there you can reach the save gem ledge and the next tree branch.
    Secret 3: Get the secret and a pick up before leaving the branch. You will die if you fall and don't get out of the water.
    Raptor temple- pool: There's a pick up near the hanging dead raptor. Hint, you have to feed the piranhas before going in the water to pull the underwater lever.
    Raptor temple- switch room: The three switches let in raptors and open the ceiling.
    Raptor temple - attic SAVE GEM: Get the save gem and the vital key before returning to the crash site.
    Short Cut: If you want one more Save Gem you can do the Starboard side as described below. Otherwise you can get up on the plane on the port side, just in front of the door.
    If you want the pick up the Starboard side gives, it is accessible from the rear of the plane. Skip ahead to the instruction labeled Airplane.
    Starboard- Wing (pilot's right) : Starboard side, aft. You'll need flares to find the first block on your route to the tree and plane.
    Starboard- Tree: Look for the ceiling staples, then tree trunk staples and finally more ceiling staples.
    Starboard- Rocks: The trick is to climb down and shimmy at the bottom.
    Starboard- entry hall: Don't follow the next ceiling ladder too far, drop to the first ledge you reach. This position is a reasonable place to save.
    Starboard- Switch room- Short cut: You can simply get the save gem and return to the crash site if you want. Go back to the instruction labeled Short Cut above.
    Starboard- Switch room- Switch 1: Switch 1 is on the ledge below the entrance opening.
    Starboard- Switch room- Switch 2 SAVE GEM: Switch 2 is across the ladder and down. You have to drop, slide, hang, pull up and back flip to reach the save gem post. Don't forget to use switch 1 again before getting on the ceiling ladder once more.
    Starboard- Switch room- Switch 3: Switch 3 is damn hard to get to. I'm just going to describe it. Follow the ceiling to a ladder. The turns are LLRRRR. Climb down till Lara's feet are right at the bottom without going off. The position is critical and I actually saved on the ladder so I could get next two jumps correct. Back flip to the ledge to use switch 3. Jump back to the ladder and climb into the new opening. Do a running jump angled to land on the sloped ledge below switch 2. Shimmy right a bit till you are below switch 2. Back flip to the post and return to the entrance opening.
    Starboard- Switch room- End: Follow the ceiling route to it's end. The turns are LLRRRL. Get the pick up, and use the tunnel to reach the top of the plane.

    Airplane: Drop through the hatch. Use the two keys in the locks before dropping to the cargo hold. I suggest saving right before using the switch here. The D pad moves the cannon up, down, left and right. I counted 30 raptors plus or minus 2. Do it again just for fun.
    Exit SAVE GEM: Be sure to blast two walls before leaving the cannon. You can get a pick up and a save gem before ending the level.


South Pacific part 3, Madubu Gorge. 3 Secrets, 7 of 8 Save Gems, No Weapons

    Start: You can get three pick ups in the temple the bats came out of. Ignore the trap door in the floor.
    River Crossing: The jump to the block in the middle of the river is a standing jump from the back side. The next jump is a run jump and catch. Route decision time.
    Kayak Short Cut SAVE GEM: You might need to press the button by the save gem to the left before doing this. I'm not sure. If you shimmy right you can reach a button that will open the trap door in the temple. This will give you access to a kayak but it bypasses much of the level. If you take it you will reenter the instructions at First Falls below.
    Left Route SAVE GEM: Shimmy left. Don't forget the save gem and button before crossing the river. Look up.
    Across the River: You have to go right twice to reach he junction room.
    Junction room: Watch out for the spikes in the open passage on your way to the Y.
    Right Passage SAVE GEM: At the Y you can take a temporary detour to get a save gem.
    Left Passage: Use this path to reach the lever to open the junction room gate.
    Falls: Go through the falls. LOOK AROUND for future reference.
    Secret 1: You should have heard the secret music when you went behind the falls.
    Falls Room: You can get a pick up before you traverse the ceiling. Be sure to get off the ceiling as soon as you reach the first flat ledge.
     Fire Room SAVE GEM: The next jump is tricky and fatal when you miss it. Slide and jump to reach the post. Run jump through the save gem.
    Passage: There's a pick up on the left. Watch out for the faces.
    Piranha Pool SAVE GEM: Look up. After getting the gem, get back on the ceiling to reach the exit. Don't stop or Lara might get stuck.
    High Falls ledge: Note the location of the save gem by the water I call the main pool.
    Secret 2: This secret is accessible from the ledge above the ladder on the other side. You can also detour to the nearby hut for two pick ups (rocket). Getting back up is a problem. I will describe it.
    The falls are on the side of the wood grate away from the hut. To the left of the falls and a bit above the river water is a single block that sticks out. The near corner of that block is the jump target. The wood grate has 7 boards. Position Lara so she is straddling the middle board and is right at the edge of the grate. Angle her so that she is facing the block BUT so that when you Look up her head clears the block above. Hop back once. Do a running jump without using the action key and turn in the air slightly to land on the corner of the block.
    Kayak Room: Follow the tunnel to the Kayak room. You have to find an underwater lever to open the gate. I suggest you practice before leaving and you might save too.
    Kayak Strategy: Three Kayak routes lead to the drain plug room. No particular route is correct. There is the dangerous Short Route, the save gem Long Route, and the difficult but safe Medium Route.
    Back paddling is more powerful than forward paddling. You can only get out of the kayak in still water. Everything is survivable but make sure your health is at maximum. The hazards include waterfalls, spikes and swinging blades.
    Main Pool SAVE GEM: At the bottom of the exit try to go upstream to the main pool for the save gem.
    First Falls: There is a red trip wire on the left side and a rock in the middle.
    Blades Pool: Paddle through the green trip wire to shut them off the swinging blades.
    Short Route: Go left at the bottom for the Short Route to the drain plug pool.
    Other Routes: Go right at the bottom for the Long and Medium Routes.
    Obstacle Course, strategy: At the bottom, the left exit is the Long Route and the right exit is the Medium Route. Yes, it is possible to get down the obstacle course without going through any red trip wires.
    Obstacle Course, left side: Takes you straight to the Long Route exit with health loss.
    Obstacle Course, right side: Take this route to actually run the course and try to avoid the trip wires. At the bottom you can take the Long Route exit or the Medium Route exit if you paddle hard.
    Long Route SAVE GEM: Make sure your health is at maximum and try to go over the falls in the middle to get the save gem. Eventually you will have to go up some white water to reach the Drain Plug Pool.
    Medium Route: Stay to the left to avoid the spikes and reach the drain plug pool
    Drain Plug Pool: Note the four inflows and outflows, 1 waterfall in, 1 calm tunnel, 1 white water outflow and 1 green water inflow.
    Secret 3 SAVE GEM: One path leads to the secret and a difficult to get save gem.
    Green White Water: You have to leave the kayak when you get to the pool at the end of this. One time the gate here was closed. I don't know why. If the gate is open, this is not a bad place to save.
    Drain Plug Ceiling: Yup, more ceiling work and lots of it. Drop at the end.
    Calm Tunnel blocks: Get one pick up (rocket) on your way upstream and two more if you take a detour near the ladder wall.
    Calm Tunnel ceiling: The left end of the T in the ceiling track leads to two pick ups. The other to the path.
    Blades and spikes: Run jump to the ledge by the swinging blade and again to catch the climbing wall on the other side. The path ends at a tall drop shaft.
    Drop Shaft tunnel: Watch out for the boulders.
    Fire Room: Beware, look up and behind you.
    Fire Tunnel: Another boulder.
    Obstacle Course blocks: The path leads to a zip line in the obstacle course.
    Chain Room: Find the lever in the upper chain room. Then follow the short path back to the kayak.
    Drain Plug pool again: Make sure Lara's health is at max before going down the drain.
    Exit: You have to pull an underwater lever to open the exit to the level.


South Pacific part 4, Temple of Puna. 1 Secret, 2 Save Gems, No Weapons

    Start: Go up the stairs. There's a pick up before the next room.
    Disk Room SAVE GEM: Tomb Raider's ultimate rolling disk room here. The four buttons in the brown areas have to be pressed. Hint, Lara can squat under the axle when she is at the wall and she can dive over the axle to reach the other wall. You can collect the save gem on your way to the exit.
    Spike Ceiling: Hint, there's a moveable block.
    Giant Boulders SAVE GEM: Shades of Indiana Jones here. Get the pick up before pulling the lever. The lever arms the boulder traps and opens the exit. I saved at this point. Ignore the point of view will change.
    Sprint down the center turning to the right as soon as you clear the wall. Keep sprinting to the exit collecting the save gem on the way. Get the pick up one of the next dead guards drops.
    Secret: Get the secret and 5 pick ups before sliding to the throne room. Hint, some of the faces hide a finger hold crevice.
    Throne Room: Puna throws energy bolts- one hit is lethal. Puna also puts up a temporary energy shield after one or two continuous shots from you. Puna activates on the second step. I saved before activating him.
    Jump onto the step. Immediately jump back and jump to the left. Shoot. Now do side jumps continuously, shooting when you can. Jumping is more important than shooting. It took 11 clean hits with the desert eagle for Puna to start vibrating and then blow up. Shots have more affect if you are closer.
    Get the two pick ups and then the artifact to end South Pacific.


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