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JTB's MYST Help Intro
If you want to play without being walked through, I recommend Doug Ingram's hints help. His site is no longer available but I compiled it into a Hints book which you can get here.

a classic painting ~30K Video Games help menu
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The Hints:
Text Only Hints Book - 110K
HTML linked Hints Book - 180K
RTF word processor Hints Book - 160K

MYST maps:
Channelwood Map - Lower level
Channelwood Map - Middle level
Channelwood Map - Upper level

MYST Macintosh Saved Games
Saved Games Set 30K

Other help and links:
Chris Miner's Walk Throughs combined into one downloadable text only file.
A few tips without spoilers.
A few tips WITH spoilers.
Puzzle solution screen captures (Mechanical?, Selenetic?, Stoneship?)
Cyan - the makers of Myst


Explaination, Links to the Hints Book, and other sources:

The hints were written by Doug Ingram. I assembled them into a book from his from his linked web site so I could use it offline. The site is no longer available. There are three versions of the book format here.

  1. Text version: Myst-hints-book.txt The text version is a 110K downloadable text only file that should be viewable and printable from most editors and word processors. It prints at about 60 pages.
  2. HTML version: Myst-hints-linked.htm The HTML version is a 180K file viewable from a browser with each hint linked to the next hint just as in Doug's original version. The difference is, once it is downloaded, you can save it on your hard drive for quick access at a later time. The file can also be printed if so desired.
  3. Word processor version: Myst-hints-linked.rtf The word processor version is a 160K RTF Interchange Format file that many word processors can read. It was created with Word 5.1a for the Mac. (You might want to remove the about 200 'Go To...' lines with a global replace before printing.) The HTML version was generated from this file using a shareware RTF-to-HTML converter.
Myst is owned by Cyan and there is a lot of good information at their web site also. The information includes their own Myst help area, information on Riven (the sequel), and answers to a lot of questions that go beyond the scope of the game. Try the "All Things Myst" and "Help" links. The address is http://www.myst.com.

To Contents


Hints and tips without spoilers:

Use ZIP mode. It doesn't always work, but when it does, you can jump directly to places you have already visited in one step instead of walking the whole way. Look for the lightning bolt cursor to see when ZIP is active. If the programmers of Myst see this, I suggest they expand the availability of ZIP mode.

On a Mac activate ZIP mode with Command-Z. If the menu bar disappears, activate and release your screen saver to get it back. Command-S to save the game. I suggest saving just after entering a level so you can get back easily and saving after completeing a level so you don't loose that progress. Use Command-R to Restore a saved game.

Don't be afraid to replay a level. Once you have figured out the puzzle, it goes really fast.

You cannot keep most objects you "pick up." They return to their original location when you leave or pick something else up.

Have some paper handy so you can keep track of what is happening.

Start the game by exploring the Myst main island, just to get a feel for it. Draw a rough sketch of the island and the objects on it. Take your time and enjoy the exploration. It is more like participating in a novel than playing a game.

The most important building on Myst Island is the library which is sort of in the middle of the island. Explore and examine it carefully. Be sure to read the books and take notes.

Just exploring all of the island and library could take 8 to 16 hours of play.

Don't go to the Selenitic age (rocket ship) till you have gone to the Mechanical age (gears).

At the end of the game, be sure to save your game before going to the D'Ni age. Be sure to try "loosing" the game, it's a hoot. Save your game regularly anyway, especially after successfully completing a part of it or before making a major decision.

Spoiler hints below.

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Hints and tips with spoilers.

When exploring the Myst main island, turn all the "switches" you can get to ON (up), and count how many there are including any you can't reach.

You can skip the white page, it is not critical to the game.

The library is octagonal inside with the door, a fireplace, a red book, a picture, a bookcase, a picture, a blue book, and a map on each wall. Read the books in the bookcase and take notes. Experiment with the map till you get the rotating line and learn what to do with it. Click on the pictures, they alter the room. Follow any tunnels you find and explore. You can ignore the fireplace till the end.

When in the Mechanical age write down the sounds used to control the rotation.

You don't have to match the notes in the rocket ship. Numbers can be used. See if you can discover how.

Background sound is useful in the Cannnelwood age.

You don't really need to bring back both colors of pages to complete both the red and blue book unless you want to. Instead you can bring back all of one color and skip the other color. Each book gives the same information near the end of the game, just with different entertainment values.

Have fun.

SciFiOne. Content sharing and copyrights.12/10/03 - Information.