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The Prisoner

KVIE Sequence
A quick reference episode guide
by John T Burt - 2003

To The Prisoner Guide Menu

KVIE ep # GD Title Summary CBS Ep # WWW Ep #
1 B+ Arrival A spy resigns, is drugged and ends up in a resort prison village. They want to know why. He won't say. His escape attempts are thwarted - by a weather balloon. 1 1
2 C+ Dance Of The Dead Six puts a rescue note on a body and sets it afloat. Happiness is the ORDER at the village carnival. Six ends up on trial when the note is found. 8 8
3 B Checkmate Six identifies inmates from guards by their attitude to set up an escape group who use his criteria to prove he is a guard. 11 9
4 B Chimes of Big Ben Six escapes with a Slavic beauty in a boat made for the art show. In London he almost spills everything until the chimes prove the escape was a fake. 2 2
5 D+ Free For All He knows the elections are fake but Six finally runs for the office of Two and wins, only to find he really didn't win at all. 4 4
6 A Many Happy Returns The village is deserted when Six wakes up. He escapes and then searches for the village ending up right back where he started ~30 days earlier. 7 7
7 B+ Schizoid Man Six is drugged in his sleep and then conditioned for months to think and move as if he is Twelve. Then he is assigned to break Six. 5 5
8 B- The General Speedlearn - a degree in 3 minutes - subliminally. Six and Twelve thwart Two's perversion of the professor's computer educator - the General. 6 6
9 A A. B. and C. Dreams controlled by Two are used to see why Six resigned but he takes over control of the last dream. 3 3
10 F+ Living In Harmony Six is in the insane old west town of Harmony. He doesn't break the hallucination until forced to kill. The controllers aren't so lucky. 12 14
11 B- It's Your Funeral The incoming Two wants to blow up the outgoing Two and blame it on the inmates by using Six to cry wolf. Six arranges for the new Two to get the bomb. 10 11
12 A- Do Not Forsake Me, .... One year after capture, Six's mind is switched to another body and erased to just after capture. He is put in London to find the reversal process. 9 13
13 B- A Change Of Mind The plan is to have citizens convict Six of being anti-social, then isolate him and finally fake frying his brain to convert him. He accuses Two of antisocialism. 13 12
14 A Hammer Into Anvil After an unstable, paranoid and vicious Two kills a woman, Six turns the tables and pushes him over the edge - simply by acting suspicious. 14 10
15 A Girl Who Was Death The story isn't in the village. Six chases a beautiful assassin/spy around England to prevent a rocket launch. But the story is fairy tale strange. 15 15
16 C- Once Upon A Time (pt 1) A previous Two uses "degree absolute" to regress Six to childhood and then raise him again via scenarios in a strange prop room. Only one can survive. 16 16
17 D+ Fallout (pt 2) An assembly of pseudo-politicians in a cave. Three trials; youth, establishment and Six. Fist fights, gun battles, rocket launch (of One?), escape, London and freedom(?). Surreal. 17 17

The guides are presented in three different orders; the sequence PBS station KVIE in Sacramento CA broadcast them in the 1980s, another touted as being the 1968 CBS VHS video release sequence, and the most common sequence on the web.

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